The issue I'm facing with EA coming out with a new Head Coach version, is why they didn't focus the effort on making this technology in Mut 24 coins? As I've seen, you'll be able create playbooks with Head Coach and then use the same playbooks in Madden. If this feature isn't in this year's edition of Madden Why wasn't it? Gamers have been seeking this feature for in the past couple of years.
I'm thinking that Head Coach is an "niche sport." That's probably why it's being released in conjunction with Madden. In the event that this is the case there is no reason for a new game to be made available, but it should be part of Madden If it's feasible.
Shanker As the perspective of a consumer I'm having a problem that Head Coach is only available as a bundle product. Because of EA's exclusivity to the NFL license, players are currently offered a limited selection in regards to the console football game. In addition to the improvements in graphics due to the next generation systems and aesthetic bells and whistles and other features, it is clear that the Madden franchise has seen very little change in the past few years. The most popular alternative that exists, 2K's All Pro Football, is an unsuitable alternative for the vast majority of football fans because of the absence of current teams or NFL players. In the end, those interested in the Head Coach 09's uniqueness (and enhancements from the former Head Coach) will be required to buy Madden.
From an EA perspective, I believe this move is pure cleverness; it's also a testament to a marketing department who has proven repeatedly that they have the ability to transfer copies. Naturally, there is a relationship between the two titles. Both use the same graphic engine and the Head Coach's fan base is likely to be a hardcore subset of Madden fanatics. Like Brian stated, packaging both titles will draw a lot of long-time Madden fanswho wouldn't have bought an additional football title on their own and would be willing to test Head Coach. With a essentially $30 extra cost, this allows EA to increase the amount of money consumers' annual budget for football without diminishing this franchise over the longer term (in the future, once Head Coach is established, EA could split the two franchises and offer each title for $600).I'm optimistic about the Madden 24/Head Coach combo. It's an excellent idea due to a variety of reasons. For one it's a complete game, and therefore has more content than the typical available in Collector's Editions. Additionally, bundling both game together could be the sole method that most people will to try Head Coach. Much like many I wasn't too impressed with the initial head Coach game, and there was no way that I would be buying another one, especially at the price of $60. The bundle is only 30 bucks more expensive than the stand-alone version Madden 24 and I'm willing to gamble $30 to determine whether this Head Coach is worth the money.
I'm not sure if I completely agree with Brian's assertion about this being an "slap on the face of the developers behind the game" however, I'm not sure that this rash move is a good indication of the confidence EA has in its the head coach. Electronic Arts might think the game isn't good enough and are trying to minimize their losses. Naturally, they could have based their decision entirely on numbers. However, there's the certainty that head coach is going to make more cash by riding the back of madden 24 mut coins than it would by itself. In the end, it is an interesting concept and I'm eager to see how it develops.