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The second reality is they're doing it on purpose, they intentionally emphasise QOL modifications and noticeable improvements in WOW TBC Classic Gold order to artificially extend gametime and boost performance metrics without needing to create new content but instead just making present content take longer.

It's not only classes, it's everything. Could you imagine how boring it must be to work on crafting? Gotta create that fresh healthier portion with the new peace bloom and the new vial. What's it gonna look like? Oh it is a red jar with some gold shit onto it or something.

I remember in Legion when I had this thought. Two months to Legion I was playing together after the narrative in Legion and suddenly to continue a questline I had to do a mythic dungeon of a particular difficulty. It was not supposed to be a casual encounter.

It sucks because I remember when they implemented raid finder as a means of generating lower difficulty content so people could experience the story without needing to be more of a'hardcore' participant. Suddenly fundamental outdoor quests required competitive content.

It was an un-ashamed, intentionally made measure meant to stop my progression in experiencing the story. I got it done after two days of trying while doing other things, but two weeks later I stopped logging in and have not looked back since.

Once I perished in Torgast due to a random assassin debuff thing that I logged out for the last moment. All this anger to just get 10 min of narrative. It is better for my mental health to just watch some YouTube outline or walkthrough. WoW just isn't something for a casual like me.

I switched to ESO. It is not perfect, but at least I can have as much story as I want in my own pace along with the dialogs are even voice acted.

If they gave us crazy power in there where we mow down groups it wouldn't be quite as bad. Instead it is mostly crap, a couple that are crap unless you get the perfect two or three abilities, and a few more thay are good. Nothing really spec altering either.

The crazy part about WoW for me personally is that the usage of the PTR to check expansions and patches using players. It is basically free labor by players. But how often do the devs actually take the critiques given to them? I am aware that Torghast in the alpha was quite popular with pretty much ever WoW content founder I followed. Yet they instead carved out most of the interesting bits, forced players to undergo it for still another currency, and then still had to go back and buy WOW Classic Burning Crusade Gold nerf it because they had added in arbitrary affixes which were very unpopular.
 

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