The worlds are so much more visually rich, more dramatically scaled. Just as my veteran soul might be stirred by the sight of WOW TBC Classic Gold the canyons of Thousand Needles or the Borean Tundra, there's nothing from the older game which may touch your first sight of this great, burnished ziggurats of Battle for Azeroth's Zuldazar. The story is so much more confident, pulled from the pursuit text and into the action, though your progress through the match is provided a strong thematic spine: base-building, a warfare campaign, a pursuit for a fantastic artifact weapon. An imperceptible slot machine occasionally upgrades your quest-reward items using a flourish, just because you deserve it. It's such a luxurious experience. In the event you need to trudge through 10-year-old articles for this? Obviously you shouldn't.
Obviously, there are a number of oddities. Whilst the level scaling handles most situations perfectly well, it's sometimes evident that you're playing what was initially high-level material when not yet from your teens: Legion's class-specific quests, as an instance, occasionally set up enemy patterns designed for skills you don't have . The quests do not split, but you may see the joins. Chromie Time, meanwhile, isn't clearly signposted and a little confusing at present. You , it seems, scatter between expansions at will with the existing geographical links, rather than asking Chromie to time-shift you to when you want to go, but it ends up a few inconsistencies and scrambles some quest-lines (at one stage, I entered Orgrimmar's great hall to find both Sylvanas and Garrosh were Warchief, simultaneously).
This overhaul does is change World of Warcraft by a game that's organised geographically, as a monumental odyssey by its numerous storied landmasses, to one that is organised . WOW is no more set over its entire history. It is set over the previous couple of decades. It is possible to opt out of this if you want, but the sport as great as points out for you that you're bending the rules to do so and carrying an unwarranted excursion into the past. Why look back?
There's no reason to mind this. All that material is still there for you in the event that you need it - indeed, so is the first, gruelling grind through the old world, in the kind of WOW Classic. Moment-to-moment, the game is a lot better for the fluctuations, particularly for new players. A bewildering and intimidating beast of an MMO is now, if hardly small, then seductively compact. For the first time in a longlong time, the peaks seem within reach in the foothills.
It is just odd, for me, that a match I always felt was all about its areas has set its storyline integrity first. It's strange to see 14 years' worth of landscape and adventure - 14 years that I lived and cheap TBC Classic Gold levelled, walked and fought - neatly filed away where they won't bother anyone, unless they go looking. It is the right call, it just makes me wistful.